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1. Getting into invention - in Science and Industry [original thread]
Elena Thiesant wrote: Check contracts, see what they're selling for. I have a lot that I don't see existing contracts, I was just wondering if there's a formula anyone uses
- by Jeanette Plato - at 2013.12.18 15:18:00
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2. Getting into invention - in Science and Industry [original thread]
SurrenderMonkey wrote: .... You're totally welcome to do slow-motion invention by way of empire stations, but you shouldn't go around advising people that a POS "isn't worth it" because that's demonstrably ****** advice. OK, we'll just agre...
- by Jeanette Plato - at 2013.12.18 12:41:00
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3. Getting into invention - in Science and Industry [original thread]
SurrenderMonkey wrote: Jeanette Plato wrote: SurrenderMonkey wrote: Jeanette Plato wrote: The point is, unless you need the station for ME research, it's usually not worth it, even at 110M per 30 days. Uh, that's...a highly questi...
- by Jeanette Plato - at 2013.12.18 03:20:00
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4. Getting into invention - in Science and Industry [original thread]
SurrenderMonkey wrote: Jeanette Plato wrote: The point is, unless you need the station for ME research, it's usually not worth it, even at 110M per 30 days. Uh, that's...a highly questionable "point". Even if you just put up 3 advanced ...
- by Jeanette Plato - at 2013.12.17 22:13:00
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5. Getting into invention - in Science and Industry [original thread]
Selaria Unbertable wrote: Jeanette Plato wrote: Soldarius wrote: Jdestars wrote: mumbo-jumbo ... You can do invention at a small POS ... Unless you want the POS for Researching ME, you're probably better off just finding a station ...
- by Jeanette Plato - at 2013.12.16 17:45:00
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6. Mata1s' Magical Tech II Component Flowchart! - in Science and Industry [original thread]
Mata1s wrote: Recently Moons and their material's reactions have been altered and it can be confusing of what you can make with what. but DON'T PANIC because you can just use Mata1s' Magical Tech II Component Flowchart to figure out what you...
- by Jeanette Plato - at 2013.12.16 17:33:00
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7. Getting into invention - in Science and Industry [original thread]
Soldarius wrote: Jdestars wrote: mumbo-jumbo ... You can do invention at a small POS ... Unless you want the POS for Researching ME, you're probably better off just finding a station to do inventions in, it will cost you around 300M a mo...
- by Jeanette Plato - at 2013.12.16 17:11:00
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8. This is a drunken rant post so.....get over it. - in Alliance and Corporation Recruitment Center [original thread]
Icarus Able wrote: Stop being a *****. You awoxed and corp hopped now you gotta deal with the consequences. You can't judge a girl just because she hops from Pad to Pad. Sometimes, you have to trade up from an Iteron IV to an Iteron V! I me...
- by Jeanette Plato - at 2013.12.15 07:36:00
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9. Sugar Daddy Looking for Sugar Baby with P.O.S. - in Alliance and Corporation Recruitment Center [original thread]
But I thought I was your Baby??? Daddy!!
- by Jeanette Plato - at 2013.12.15 07:30:00
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10. **Feeling Sad and Useless? Noobie Friendly LoW Sec PvP and Emotional Gangrene R... - in Alliance and Corporation Recruitment Center [original thread]
Count Austheim wrote: Bump, why i have no idea. Its not like ads work. OMG I read your Blog and almost peed myself of how hard I was laughing!!!
- by Jeanette Plato - at 2013.12.15 07:18:00
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11. Looking for hot industry action 50m+ pvp char looking for change - in Alliance and Corporation Recruitment Center [original thread]
Hot Industry!... MMmmm
- by Jeanette Plato - at 2013.12.15 07:11:00
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12. This is a drunken rant post so.....get over it. - in Alliance and Corporation Recruitment Center [original thread]
Amen Honey!
- by Jeanette Plato - at 2013.12.15 07:04:00
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13. Anti-Matter Overload - Self Destruct with a BANG! - in Player Features and Ideas Discussion [original thread]
Edited by: Jeanette Plato on 21/01/2009 11:13:03 Originally by: Sir Substance Originally by: Jeanette Plato Originally by: Sir Substance i stopped reading when i saw the words "star trek". this is not star trek. this is...
- by Jeanette Plato - at 2009.01.21 11:12:00
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14. Anti-Matter Overload - Self Destruct with a BANG! - in Player Features and Ideas Discussion [original thread]
Originally by: Sir Substance i stopped reading when i saw the words "star trek". this is not star trek. this is eve, and in eve, self destructing does not have a splash effect. So what's your point? This IS the "Features and ideas" di...
- by Jeanette Plato - at 2009.01.21 03:57:00
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15. Anti-Matter Overload - Self Destruct with a BANG! - in Player Features and Ideas Discussion [original thread]
I remember watching an old Star Trek movie, and I really liked how the Klingons really badly damaged the Enterprise (I think.. or maybe it was another ship) and at any rate, they setup a self destruct which destroyed the ship, along with the bad g...
- by Jeanette Plato - at 2009.01.17 16:35:00
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16. Mission running - Industrialists Worst Nighmare - in Player Features and Ideas Discussion [original thread]
Originally by: Johli Edited by: Johli on 16/01/2009 02:31:48 Living in the drone regions, I am obligated to say, no, don't remove alloys, plus some other stuff that wouldn't make sense. The rats have no bounty, thus removing alloys (o...
- by Jeanette Plato - at 2009.01.17 16:23:00
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17. Mining - Risk / Reward Needs Rebalancing - in Player Features and Ideas Discussion [original thread]
Originally by: Gaogan Originally by: Illectroculus Defined The thing is, while this makes low-sec more attractive it still leaves variants of Veldspar as the most profitable ore to mine. The ore descriptions in the DB show us tha...
- by Jeanette Plato - at 2009.01.15 11:14:00
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18. Mining - Risk / Reward Needs Rebalancing - in Player Features and Ideas Discussion [original thread]
Originally by: Ratchman Originally by: Joe Starbreaker Jeanette, take an economics course. If mining in 0.0 is not profitable enough to be worth the risk, then mining in 0.0 will drop, and mining in highsec will be more popular. Th...
- by Jeanette Plato - at 2009.01.15 11:09:00
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19. Mining - Risk / Reward Needs Rebalancing - in Player Features and Ideas Discussion [original thread]
Originally by: David Grogan Edited by: David Grogan on 12/01/2009 15:25:51 to fix this issue ccp need to do a few simple things really 1. Decrease the amount of trit needed to build big ships (battlecruisers & upwards) 2. Increase the ...
- by Jeanette Plato - at 2009.01.15 11:00:00
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20. Mining - Risk / Reward Needs Rebalancing - in Player Features and Ideas Discussion [original thread]
Originally by: zinatar First off I normally don't reply to topics in the forums, but i need to reply to this one . I have played the game for over two years and mostly i mine i use a hulk and my mining skills are maxed out. Let me say ju...
- by Jeanette Plato - at 2009.01.15 10:58:00
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